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Mathematics for 3D Game Programming and Computer Graphics

Identifier --ericlengye-1345
Penulis / PengarangEric Lengyel
Kata Kunci Game Programming
Tanggal Publikasi10 Mar 2019
BahasaBahasa Indonesia
Abstrak / Deskripsi This book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine. Particular attention is paid to the derivation of key results in order to provide a complete exposition of the subject and to encourage a deep understanding of the mechanics behind the mathematical tools used by game programmers.

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No Nama Berkas Format Ukuran Aksi
1 2012 Mathematics_for_3D_Game_Programming_and_Computer_Graphics__Third_Edition.pdf application/pdf 8,4 MB ⬇️ Buka / Download

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