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Mathematics for 3D Game Programming and Computer Graphics
Penulis: Eric Lengyel •
Identifier: --ericlengye-1345
This book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine. Particular attention is paid to the derivation of key results in order to provide a complete exposition of the subject and to encourage a deep understanding of the mechanics behind the mathematical tools used by game programmers.