Pencarian Koleksi Digital
Hasil Pencarian Ditemukan 14 koleksi (Hal. 1/1)
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Computer Science Concepts in ScratchThis book will familiarize you with the Scratch visual programming environment. Scratch users have many different goals: some will build games for entertainment, while others will…
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Mathematics for 3D Game Programming and Computer GraphicsThis book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine. Particular attention is paid to the derivati…
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Beginning OpenGLR Game Programming, Second EditionThe book you are reading has quite a history to it. In 2001 Dave Astle and Kevin Hawkins, cofounders of GameDev.net, wrote OpenGL Game Programming””an excellent book covering OpenG…
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Game Programming All in OneThis book is the third edition of the best-selling Game Programming All in One. This new third edition is an update of the previous edition, which was itself a complete rewrite of…
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Pro OGRE 3D ProgrammingThis book is intended for experienced software engineers interested in leveraging modern 3D hardware-accelerated graphics in their games or applications.
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3D Game Programming for TeensThis book is divided into three informal sections. Chapters 1 through 4 are theory-based chapters that give you a brief introduction to gaming, its history, the skills necessary to…
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Microsoft Visual Basic Game Programming for TeensThis book would not have been possible were it not for the hard-working editors, artists, proofreaders, marketers, indexers, layout specialists, and managers at Premier Press (Cour…
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OpenGL Game DevelopmentIn Chapter 1, we will learn about event-driven programming and how it differs from conventional programming, the basic structure of a Windows program, how to add buttons and menus,…
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MATHEMATICS AND PHYSICS FOR PROGRAMMERSThe principal areas of math that you will encounter in programming, particularly for games, have to do with geometry and physics: geometry because you want to move things around on…
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Advanced 3D Game Programming All in OneThis book is goin g to take the next step, cover ing ma ny of the more advanced areas, like artificial intelligence and dynamic skins, as well as diggin g deeper into the work in…
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Game Programming All in OneAbook of this size involves a lot of work even after the writing is done. It takes a while just to read through a programming book once, so you can imagine how difficult it is to r…
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C++ Programming for Game DevelopersModule II is the second course in the C++ Programming for Game Developers series. Recall that in Module I we started off by studying fundamental programming concepts like variables…
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C++ Programming for GamesC++ is a powerful language that unifies high-level programming paradigms, such as object oriented programming, with low-level efficiencies, such as the ability to directly manipula…
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Programming Linux GamesThis book would not have been possible without help from a lot of people. No Starch Press was a pleasure to work with, even when I switched from SGML to LA TEX in the middle of the…
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