GDL GDL Digital Library
A member of the Network

Pencarian Koleksi Digital

Reset

Hasil Pencarian Ditemukan 7 koleksi (Hal. 1/1)

  • Mathematics for 3D Game Programming and Computer Graphics
    This book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine. Particular attention is paid to the derivati…
  • Essential Mathematics for Games and Interactive Applications
    An interactive 3D application such as a game requires quite a large amount of code to do all of the many things asked of it. This includes representing the virtual world, animating…
  • Pro OGRE 3D Programming
    This book is intended for experienced software engineers interested in leveraging modern 3D hardware-accelerated graphics in their games or applications.
  • 3D Game Programming for Teens
    This book is divided into three informal sections. Chapters 1 through 4 are theory-based chapters that give you a brief introduction to gaming, its history, the skills necessary to…
  • Advanced 3D Game Programming All in One
    This book is goin g to take the next step, cover ing ma ny of the more advanced areas, like artificial intelligence and dynamic skins, as well as diggin g deeper into the workΒ­ in…
  • 3D Game Engine Architecture
    The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have gr…
  • Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio
    This is a book about making 3D games in Macromedia Director Shockwave Studio. Expect it to be a book about code, interface tricks, and wacky game ideas. Along the way, I will share…
Menampilkan 1–7 dari 7 koleksi (Hal. 1/1)