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Mathematics for 3D Game Programming and Computer GraphicsThis book illustrates mathematical techniques that a software engineer would need to develop a professional-quality 3D graphics engine. Particular attention is paid to the derivatiβ¦
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Essential Mathematics for Games and Interactive ApplicationsAn interactive 3D application such as a game requires quite a large amount of code to do all of the many things asked of it. This includes representing the virtual world, animatingβ¦
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Pro OGRE 3D ProgrammingThis book is intended for experienced software engineers interested in leveraging modern 3D hardware-accelerated graphics in their games or applications.
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3D Game Programming for TeensThis book is divided into three informal sections. Chapters 1 through 4 are theory-based chapters that give you a brief introduction to gaming, its history, the skills necessary toβ¦
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Advanced 3D Game Programming All in OneThis book is goin g to take the next step, cover ing ma ny of the more advanced areas, like artificial intelligence and dynamic skins, as well as diggin g deeper into the workΒ inβ¦
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3D Game Engine ArchitectureThe game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grβ¦
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Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave StudioThis is a book about making 3D games in Macromedia Director Shockwave Studio. Expect it to be a book about code, interface tricks, and wacky game ideas. Along the way, I will shareβ¦
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