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MATHEMATICS AND PHYSICS FOR PROGRAMMERS

Identifier --dannykodic-1275
Penulis / PengarangDANNY KODICEK
Kata Kunci MATHEMATICS AND PHYSICS
Tanggal Publikasi12 Mar 2015
BahasaBahasa Indonesia
Abstrak / Deskripsi The principal areas of math that you will encounter in programming, particularly for games, have to do with geometry and physics: geometry because you want to move things around on the screen, and physics because you want to do so realistically. So the majority of this book is taken up with these two areas. Every effort has been made to make sure that the topics are cumulative””everything you encounter in a later chapter should have been covered in an earlier one.

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