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OpenGL Game Development

Identifier --chrisseddo-1276
Penulis / PengarangChris Seddon
Kata Kunci Game Development
Tanggal Publikasi12 Mar 2015
BahasaBahasa Indonesia
Abstrak / Deskripsi In Chapter 1, we will learn about event-driven programming and how it differs from conventional programming, the basic structure of a Windows program, how to add buttons and menus, how to add functionality to buttons, what resources are and how to use them, and finally, how to use common controls in dialog boxes.

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