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COMPUTING EDGE : AUGMENTED AND VIRTUAL REALITY

Identifier --cathymarti-1658
Penulis / PengarangCATHY MARTIN
Kata Kunci VIRTUAL REALITY
Tanggal Publikasi01 Feb 2021
BahasaBahasa Inggris
Abstrak / Deskripsi in augmented and virtual real- ity (AR and VR), clunky headsets and unintuitive interfaces that require exaggerated gestures can create negative user experiences. That’s why today’s designers are focusing on comfort and incorpo- rating natural movements. This ComputingEdge issue opens with two articles that discuss usability in AR and VR””one that proposes leveraging the reach of our limbs in AR environments, and another that confronts a common usabil- ity challenge

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