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Hasil Pencarian Ditemukan 1.907 koleksi (Hal. 43/128)

  • GROUNDED INNOVATION STRATEGIES FOR CREATING DIGITAL PRODUCTS
    This book is about something very difficult: creating products that do not yet exist. That is not the same as thinking about something that is not here at the moment, but already e…
  • Handbook of Information Security Volume 1
    The Handbook of Information Security is a comprehensive coverage of the relatively new and very important field of information, computer, and network security. This reference work…
  • Pro OGRE 3D Programming
    This book is intended for experienced software engineers interested in leveraging modern 3D hardware-accelerated graphics in their games or applications.
  • Handbook of Data Structures and Applications
    One way to estimate the time complexity of a program or method is to select one or more operations, such as add, multiply, and compare, and to determine how many of each is done. T…
  • Systems Thinking Managing Chaos and Complexity
    The grand old man of systems sciences, my dear friend of the last 40 years, is no longer with us. Russell Ackoff left us, unexpectedly, on October 29, 2009, due to complications fr…
  • Game Engine Toolset Development
    Developers are required to continually learn new techniques and approaches, which can often lead to issues meeting deadlines, especially when inadequate research results in fatal d…
  • GOOD The JAVA Simulation Handbook_good Simulating DES
    computer simulation is an important tool for mdeling and analisyng a complex system. its apllications range widely from the natural to the enginering sciences,from the socialscienc…
  • 3D Game Programming for Teens
    This book is divided into three informal sections. Chapters 1 through 4 are theory-based chapters that give you a brief introduction to gaming, its history, the skills necessary to…
  • Systems Thinking Managing Chaos and Complexity
    The grand old man of systems sciences, my dear friend of the last 40 years, is no longer with us. Russell Ackoff left us, unexpectedly, on October 29, 2009, due to complications fr…
  • Microsoft Visual Basic Game Programming for Teens
    This book would not have been possible were it not for the hard-working editors, artists, proofreaders, marketers, indexers, layout specialists, and managers at Premier Press (Cour…
  • Software Engineering
    The software life cycle is the sequence of different activities that take place duringsoftware development. There are also different deliverables produced. Although deliverables ca…
  • Physics for Game Programmers
    As anyone who writes a book knows, a lot of people have to work very hard to bring a book to print. I would like to thank my lead editor, Tony Davis, for always being in my corner…
  • OpenGL Game Development
    In Chapter 1, we will learn about event-driven programming and how it differs from conventional programming, the basic structure of a Windows program, how to add buttons and menus,…
  • MATHEMATICS AND PHYSICS FOR PROGRAMMERS
    The principal areas of math that you will encounter in programming, particularly for games, have to do with geometry and physics: geometry because you want to move things around on…
  • Gaming, Simulations, and Society Research Scope and Perspective
    On this occasion of opening the program of an academic meeting, the 34th Annual Conference of the International Simulation and Gaming Association (ISAGA), you may find it stran…
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