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3D Game Programming for Teens
Penulis: Eric D. Grebler •
Identifier: --ericdgrebl-1281
This book is divided into three informal sections. Chapters 1 through 4 are theory-based chapters that give you a brief introduction to gaming, its history, the skills necessary to become a programmer, the game process, and the types of tools available. Chapters 5 through 16 are the real meat of the book, where you’ll dive right into actual programming.