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Game Architecture and Design
Penulis: Andrew Rollings, Dave Morris •
Identifier: --andrewroll-1271
The philosophy behind this book is simple, stark, and absolutely true. If you are failing to plan, then you are planning to fail. Of course, games are unique. Game development constantly throws up unexpected issues. Coping with accelerating technology is like holding onto the tiger’s tail. Worse, sometimes the client revises their requirements halfway through.